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Ego trip old dexture
Ego trip old dexture












The third and final Dexter is a muscle-bound action hero who would often rebel and fight against Mandark's machine men. These two Dexters would also supply the comedy whenever their personalities would annoy present Dexter. The second is an elderly version of himself who is the Utopian ruler but is amnesic and would travel in a small UFO. The first is a young adult version of himself called "Number 12" where he is a wimpy, coward who constantly gets abused by Executive Mandark and goes through an arc to stand up for himself. We then get introduced to his three future selves. Nonetheless, he still shows a sense of justice and likability when he learns that his invention was given to the wrong hands. On the other hand, the point of his character is that he is a kid with a mad scientist complex and always gets his comeuppance whenever his inventions would backfire. On one hand, it is kind of understandable since he is gifted with high knowledge of science and wants to prove himself among the world.

ego trip old dexture

Because of his curiosity and belief that he saved the future, his personality makes him more self-centered and not even once questions about his family or Dee Dee for that matter. Starting with the titular character himself, Dexter is a highly intelligent child who has a secret laboratory without his family knowing. Now, the characters would be a bit complex to talk about since Dexter and Mandark are the focal characters of the movie. Mandarks Two Characters Multiple Versions

ego trip old dexture

With a bigger scope and creativity, the animation truly helped make the experience feel like a Dexter's Laboratory movie.ĭexters vs. Think about it: Jack gets sent into the future where the evil Aku has taken over the world and Jack must set things right. Some may theorize that the use of these backgrounds would later be influential for Samurai Jack. While Mandark is in charge, society becomes so dirty and unintelligent that they can't even make fire. The final time period is a dystopian wasteland where the colorists use the color red to heavily emphasize the negativity that Mandark plagued upon the world. The citizens can travel through bubbles and would visit a museum dedicated to Dexter's inventions. In the second timeline, we enter the far, distant future where it is a clean, white Utopian society where science and knowledge are beneficial through the core's positive power. We also get to see Executive Mandark's office building where his employees get to live, work and sleep into their own cubicles while he lives a more, luxurious lifestyle, including a vibrant garden with peacocks and a golf course. The first timeline has a futuristic setting where a normal-looking suburban neighborhood is easily toppled by tall buildings and flying cars a la The Jetsons. When Dexter travels through time, the backgrounds of each period are artistically exquisite. That device would be considered the MacGuffin of the movie. On a side note, since the titular character is a boy genius, we get to see some old and new inventions, like his giant fighting robot Robo Dexo 2000 and the Neurotomic Protocore, an energy source that would either be used wisely for prosperity or mistreated for misery upon the world. The character designs for each future version of Dexter and Mandark fit their personalities, such as "Number 12" being skinny and Overlord Mandark being so large and in charge that he relies on machinery to make him move. Let that imagery set the mood for the forthcoming action sequences throughout the movie.

ego trip old dexture

There is no better example than in the beginning when Dexter makes his grand entrance by sliding down a giant pipe and uses a giant wrench as a weapon against Mandark's attempted theft.

ego trip old dexture

While the character animation still has that television quality, there was definitely a boost whenever the characters would go into a fight scene.














Ego trip old dexture